![]() ![]() However, even on launch night, I tried to find a random group three separate times. (Although you can do that, too, if you’re trying to help friends catch up.)īefore the game went live, the servers were pretty empty - which makes sense, as Outriders wasn’t widely available yet. That way, you can advance together rather than having to replay old sections. Outriders implements a smart system, where it will search for other players at the same point in the story. Before setting out on a mission, you can consult a computer terminal at your home base and either construct a party from your friends, or look for random partners online. The only trouble is that finding a multiplayer group isn’t all that easy at the moment. It’s fair to say that I was impressed with the core gameplay in Outriders, and I was eager to advance the story. (Image credit: Square Enix) Outriders multiplayer The game makes it very clear which items you should equip based on their power levels, although I wish there were an “optimize” button that would simply outfit a character with the best weapons and armor available in your inventory. Each piece of gear (guns, jackets, boots, etc.) has an item level, as well as a color to indicate rarity. Each level contains a number of item caches - some out in the open, some hidden behind walls or enemy outposts. ![]() As you level up, you can choose whether to improve these skills, or gain more passive benefits to health and attack damage.Įquipment is also pretty intuitive. ![]() The skills recharge at a steady clip, so you can use them often to gain an edge. For example: as a Devastator, my first three skills let me ground-pound nearby enemies, encase myself in bullet-deflecting armor and blast across the battlefield to interrupt enemy attacks. Leveling up lets you learn new class skills, as well as improve existing abilities. As you fight enemies and complete quests, you’ll earn experience, which lets you level up. The skills and equipment systems are also satisfying. Even the reload times toe the difficult line between “short enough to stay engaged” and “long enough to feel threatening.” Every shot has weight and impact every hit or miss feels fair. But it’s clear that Polish developer People Can Fly spent a lot of time making sure that every assault rifle, submachine gun, shotgun, sniper rifle and pistol in this game simply feels excellent to fire. Many games in the looter-shooter genre fall back on character optimization as the core gameplay loop, whether through leveling up or finding gear. The first thing I can say is that Outriders has unusually good moment-to-moment shooting. (No points for guessing that Gauss has electricity powers.) Along the way, I fought off a lot of enemy soldiers, learned my basic class abilities and started to upgrade my skills. I played through the first major arc of Outriders, which takes you from first landing on the planet Enoch, to a climactic boss fight with a fellow Altered called Gauss. ![]() (I’ve been building up a Devastator with a lot of health, partially because I like close-range combat, but mostly because you can die quite quickly in a lot of firefights otherwise.) The classes all feel pretty different to play, and since each class also offers three different specialization classes, everyone should find something to suit their tastes. ![]()
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